D20:Octopus Creature
[top]OCTOPUS
CR 1 | ||
---|---|---|
HP 9, hd2d8 Initiative +3AC 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-fooded 13 Fort +3, Ref +6, Will +1 Speed 20 ft. (4 squares), swim 30 ft. Spot , Listen | ||
Standard attacks BAB +1, Grapple +2 | ||
Attacks | ||
Full attack: Arms +5 melee (0) and bite +0 melee (1d3) | ||
Special Attacks/Qualities | ||
Improved grab | ||
Ink cloud, jet, low-light vision | ||
Skills Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9 | ||
Feats Weapon Finesse | ||
Str 12 Con 11 Dex 17 Int 2 Wis 12 Cha 3 | ||
Alignment Always neutral, Environment Warm aquatic, Organisation Solitary |
These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.
[top]COMBAT
Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Octopus
System Reference Document -> List of Creatures (SRD)
Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Octopus
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | Aquatic Subtype | CR1 | Creature | D20 | LA- | Neutral Alignment | Small Size | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 7,108 Views |
, 05-19-2007 at 11:17 PM
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