D20:Skeleton, Chimera Creature

[top]CHIMERA SKELETON

Skeleton, ChimeraChimera Skeleton
Large (Undead)
CR 4
HP 58, hd9d12
AC 13 (+2 Dex., ?1 size, +2 natural),, touch 11, flat-fooded 11
Fort +3, Ref +5, Will +6
Speed 30 ft. (6 squares)
Initiative +6
Spot , Listen
Standard attacks
BAB +4, Grapple +12
Attacks
Full attack: Bite +7 melee (2d6+4) and bite+7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2)
Special Attacks/Qualities
?
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Feats Improved Initiative
Str 19
Con
Dex 15
Int
Wis 10
Cha 1
Alignment Always neutral evil,
Environment Temperate hills,
Organisation Any
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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