D20:Magic Domain Cleric Domain
[top]MAGIC DOMAIN
Granted Power: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Magic Domain Spells
System Reference Document
Magic Domain Spells
- 1 Magic Aura: Alters object?s magic aura.
- 2 Identify: Determines properties of magic item.
- 3 Dispel Magic: Cancels magical spells and effects.
- 4 Imbue with Spell Ability: Transfer spells to subject.
- 5 Spell Resistance: Subject gains SR 12 + level.
- 6 Antimagic Field: Negates magic within 10 ft.
- 7 Spell Turning: Reflect 1d4+6 spell levels back at caster.
- 8 Protection from SpellsMF: Confers +8 resistance bonus.===
- 9 Mage's Disjunction: Dispels magic, disenchants magic items.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 4,913 Views |
, 08-26-2007 at 03:15 PM
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