D20:Teleport Spell
Teleport
Sor/Wiz 5, Travel 5
V
1 standard action
Personal and touch
You and touched objects or other touched willing creatures
Instantaneous
None and Will negates (object)
No and Yes (object)
You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.
To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for definitions of the terms on the table.
Familiarity: ?Very familiar? is a place where you have been very often and where you feel at home. ?Studied carefully? is a place you know well, either because you can currently see it, you?ve been there often, or you have used other means (such as scrying) to study the place for at least one hour. ?Seen casually? is a place that you have seen more than once but with which you are not very familiar. ?Viewed once? is a place that you have seen once, possibly using magic.
?False destination? is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from.
On Target: You appear where you want to be.
Off Target: You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10x1d10% of the distance that was to be traveled. The direction off target is determined randomly
Similar Area: You wind up in an area that?s visually or thematically similar to the target area.
Generally, you appear in the closest similar place within range. If no such area exists within the spell?s range, the spell simply fails instead.
Mishap: You and anyone else teleporting with you have gotten ?scrambled.? You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time ?Mishap? comes up, the characters take more damage and must reroll.
Familiarity | On Target | Off Target | Similar Area | Mishap |
---|---|---|---|---|
Very familiar | 01?97 | 98?99 | 100 | ? |
Studied carefully | 01?94 | 95?97 | 98?99 | 100 |
Seen casually | 01?88 | 89?94 | 95?98 | 99?100 |
Viewed once | 01?76 | 77?88 | 89?96 | 97?100 |
False destination (1d20+80) | ? | ? | 81?92 | 93?100 |
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 5,483 Views |
, 04-03-2007 at 12:55 AM
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