D20:Enervation Spell
Enervation
Sor/Wiz 4
V, S
1 standard action
Close (25 ft. + 5 ft./2 levels)
Ray of negative energy
Instantaneous
None
Yes
If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a ?1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).
Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack.
Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim?s levels, but the negative levels from enervation don?t last long enough to do so.
An undead creature struck by the ray gains 1d4x5 temporary hit points for 1 hour.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 6,303 Views |
, 03-31-2007 at 01:48 PM
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