D20:Animal Domain Cleric Domain
[top]ANIMAL DOMAIN
Granted Powers: You can use speak with animals once per day as a spell-like ability.
Add Knowledge (nature) to your list of cleric class skills.
Animal Domain Spells
*Can only summon animals.
System Reference Document
Add Knowledge (nature) to your list of cleric class skills.
Animal Domain Spells
- 1 Calm Animals: Calms (2d4 + level) HD of animals.
- 2 Hold Animal: Paralyzes one animal for 1 round/level.
- 3 Dominate Animal: Subject animal obeys silent mental commands.
- 4 Summon Nature's Ally IV*: Calls creature to fight.
- 5 Commune with Nature: Learn about terrain for 1 mile/level.
- 6 Antilife Shell: 10-ft. field hedges out living creatures.
- 7 Animal Shapes: One ally/level polymorphs into chosen animal.
- 8 Summon Nature's Ally VIII*: Calls creature to fight.
- 9 ShapechangeF: Transforms you into any creature, and change forms once per round.
*Can only summon animals.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 9,664 Views |
, 08-26-2007 at 03:01 PM
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