[top]TROLL SKELETON

Troll Skeleton
Large (Undead)
CR 3
HP 39, hd6d12
AC 14 (+3 Dex, ?1 size, +2 natural),, touch 12, flat-fooded 11
Fort +2, Ref +5, Will +5
Speed 30 ft. (6 squares)
Initiative +7
Spot , Listen
Standard attacks
BAB +3, Grapple +13
Attacks
Full attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
Special Attacks/Qualities
?
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits

Feats Improved Initiative
Str 23
Con
Dex 16
Int
Wis 10
Cha 1
Alignment Always neutral evil,
Environment Cold mountains,
Organisation Any


Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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