D20:Attack Damage Rules
[top]Damage
When your attack succeeds, you deal damage. The type of weapon used determines the amount of damage you deal. Effects that modify weapon damage apply to unarmed strikes and the natural physical attack forms of creatures.
Damage reduces a target?s current hit points.
Damage reduces a target?s current hit points.
[top]Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage.
Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.
Strength Bonus: When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result. A Strength penalty, but not a bonus, applies on attacks made with a bow that is not a composite bow.
[top]Off-Hand Weapon
When you deal damage with a weapon in your off hand, you add only 1/2 your Strength bonus.
[top]Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus. However, you don?t get this higher Strength bonus when using a light weapon with two hands.
[top]Multiplying Damage
Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.
Exception: Extra damage dice over and above a weapon?s normal damage are never multiplied.
Exception: Extra damage dice over and above a weapon?s normal damage are never multiplied.
[top]Ability Damage
Certain creatures and magical effects can cause temporary ability damage (a reduction to an ability score).
Back to System Reference Document -> Combat Rules -> Combat Statistics
Back to System Reference Document -> Combat Rules -> Combat Statistics
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 7,930 Views |
, 05-19-2007 at 10:01 PM
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