D20:Feint Rules
[top]Feint
Feinting is a standard action. To feint, make a Bluff check opposed by a Sense Motive check by your target. The target may add his base attack bonus to this Sense Motive check. If your Bluff check result exceeds your target?s Sense Motive check result, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.
When feinting in this way against a nonhumanoid you take a ?4 penalty. Against a creature of animal Intelligence (1 or 2), you take a ?8 penalty. Against a nonintelligent creature, it?s impossible.
Feinting in combat does not provoke attacks of opportunity.
When feinting in this way against a nonhumanoid you take a ?4 penalty. Against a creature of animal Intelligence (1 or 2), you take a ?8 penalty. Against a nonintelligent creature, it?s impossible.
Feinting in combat does not provoke attacks of opportunity.
[top]Feinting as a Move Action
With the Improved Feint feat, you can attempt a feint as a move action instead of as a standard action.
Back to System Reference Document -> Combat Rules -> Special Attacks
Back to System Reference Document -> Combat Rules -> Special Attacks
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 6,340 Views |
, 05-20-2007 at 01:29 AM
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