D20:Good Domain Cleric Domain
[top]GOOD DOMAIN
Granted Power: You cast good spells at +1 caster level.
Good Domain Spells
*Cast as a good spell only.
System Reference Document
Good Domain Spells
- 1 Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- 2 Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
- 3 Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
- 4 Holy Smite: Damages and blinds evil creatures.
- 5 Dispel Evil: +4 bonus against attacks by evil creatures.
- 6 Blade Barrier: Wall of blades deals 1d6/level damage.
- 7 Holy WordF: Kills, paralyzes, slows, or deafens nongood subjects.
- 8 Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
- 9 Summon Monster IX*: Calls extraplanar creature to fight for you.
*Cast as a good spell only.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 6,204 Views |
, 08-26-2007 at 03:08 PM
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