D20:Holy Word Spell
Holy Word
Clr 7, Good 7
V
1 standard action
40 ft.
Nongood creatures in a 40-ft.-radius spread centered on you
Instantaneous
None or Will negates; see text
Yes
HD | Effect |
---|---|
Equal to caster level | Deafened |
Up to caster level | ?1 Blinded, deafened |
Up to caster level | ?5 Paralyzed, blinded, deafened |
Up to caster level | ?10 Killed, paralyzed, blinded, deafened |
Deafened: The creature is deafened for 1d4 rounds.
Blinded: The creature is blinded for 2d4 rounds.
Paralyzed: The creature is paralyzed and helpless for 1d10 minutes.
Killed: Living creatures die. Undead creatures are destroyed.
Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the holy word. The banishment effect allows a Will save (at a ?4 penalty) to negate.
Creatures whose HD exceed your caster level are unaffected by holy word.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 5,761 Views |
, 05-20-2007 at 10:08 AM
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