D20:Mind Switch, True Power
Telepathy [ | |
Level: | Telepath 9Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
---|---|
Duration: | Instantaneous |
Saving Throw: | Will negates; see text |
Power Resistance: | Yes |
Power Points: | 17, XP |
Your ?natural? body is always considered to be the last one you switched out of. If you exchange bodies with a chain of multiple subjects, you need worry only about the welfare of the last body you switched with. In other words, if your mind is expelled from your current body, your mind returns to the last body you switched with, not to your original body. Similarly, if your original body dies but you have since switched minds with a second subject, you take no penalty. You lose a level only if the body you inhabited immediately prior to your current body is killed.
XP Cost: 10,000 XP.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 4,663 Views |
, 05-20-2007 at 11:17 AM
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