D20:Raise Island Epic Spell
Conjuration (Creation) | |
Spellcraft DC: | 38 |
---|---|
Components: | V, S, XP, Ritual |
Range: | 0 ft.Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 360,000 gp; 8 days; 14,400 XP. Seed: conjure (DC 21). Factors: change area to 10-ft. radius, 30-ft. high cylinder (+2 DC), change radius to 100 ft. (+40 DC), change height to 1,000 feet (+133 DC), permanent (x5 DC). Mitigating factors: increase casting time by 10 minutes (?20 DC), increase casting time by 65 days (?130 DC), nineteen additional casters contributing epic spell slots (?361 DC), one additional caster contributing one 6th-level spell slot (?11 DC), burn 2,000 XP per epic caster (?400 DC), spell only works on liquid (ad hoc ?20 DC). |
XP Cost: 2,000 XP.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 5,053 Views |
, 05-20-2007 at 12:03 AM
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