D20:Magic Weapon, Greater Spell
Magic Weapon, Greater
Clr 4, Pal 3, Sor/Wiz 3
V, S, M/DF
1 standard action
Close (25 ft. + 5 ft./2 levels)
One weapon or fifty projectiles (all of which must be in contact with each other at the time of casting)
1 hour/level
Will negates (harmless, object)
Yes (harmless, object)
Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.)
Arcane Material Component: Powdered lime and carbon.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 5,507 Views |
, 05-20-2007 at 10:59 AM
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