D20:Quintessence Power
Metacreativity (Creation) | |
Level: | Shaper 4 |
---|---|
Display: | Material; see text |
Range: | 0 ft.Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 7 |
Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs.
Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter bead, available for later use.
Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, psionic characters and creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder psionic activity within a 5-foot radius of the accumulation: Powers require twice as many power points to manifest, unless the manifester makes a successful Will save class="errata" |
(DC 16)
each time he or she attempts to manifest a power. Also in these circumstances, manifesting a psi-like ability that is usable at will is a full-round action rather than a standard action.
Back to System Reference Document → Powers.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 4,826 Views |
, 04-04-2007 at 06:04 PM
Tags for this Page
Similar Pages
-
Power Leech (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 04-04-2007, 05:40 PM -
Missive (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 04-04-2007, 04:47 PM -
Immovability (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 04-04-2007, 03:50 PM -
Bestow Power (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 04-02-2007, 08:58 PM
Bookmarks