Stat Blocks:Hill Giant D20
Large (Giant) CR 7 | ||
---|---|---|
HP 102, hd12d8+48 Initiative ?1AC 20 (?1 size, ?1 Dex, +9 natural, +3 hide armor), touch 8, flat-fooded 20 Fort +12, Ref +3, Will +4 Speed 30 ft. in hide armor (6 squares); base speed 40 ft. Spot , Listen | ||
Standard attacks BAB +9, Grapple +20 | ||
Attacks | ||
Full attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) | ||
Special Attacks/Qualities | ||
Rock throwing | ||
Low-light vision, rock catching | ||
Skills Climb +7, Jump +7, Listen +3, Spot +6 | ||
Feats Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) | ||
Str 25 Con 19 Dex 8 Int 6 Wis 10 Cha 7 | ||
Alignment Often chaotic evil, Environment Temperate hills, Organisation Solitary, gang (2?5), band (6?9 plus 35% noncombatants), hunting/raiding party (6?9 plus 2?4 dire wolves), or tribe (21?30 plus 35% noncombatants plus 12?30 dire wolves, 2?4 ogres, and 12?22 orcs) |
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Created by 0 Comments, 2,789 Views |
, 11-13-2011 at 06:43 PM
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