User:Thelandrin/Blood abilities
[top]Travel
Level: Minor, Major, Great
Derivation: All (Anduiras)
This is an addendum to the Travel blood ability, calling upon Anduiras's mastery of air, wind and sky. The scion gains great acrobatic ability and, with a little training, is able to make enormous leaps beyond the limits of normal men.
Minor: The scion gains a +5 competence bonus to all Jump checks and a +2 competence bonus to all Balance and Tumble checks. When the scion attempts to jump, the distance jumped is doubled and the scion's leaps are not limited by his height.
Major: The scion now gains a +10 competence bonus to all Jump checks and a +5 competence bonus to all Balance and Tumble checks. When the scion attempts to jump, the distance jumped is trebled, the scion's leaps are not limited by his height and he may take 10 on all Jump checks, even if rushed or endangered.
Great: The scion now gains a +20 competence bonus to all Jump checks and a +10 competence bonus to all Balance and Tumble checks. When the scion attempts to jump, the distance jumped is quintupled, the scion's leaps are not limited by his height and he may take 10 on all Jump checks, even if rushed or endangered. The scion does not even need be moving to attempt a jump and the distance leapt is not penalised for either a short run-up or a standing start.
Derivation: All (Anduiras)
This is an addendum to the Travel blood ability, calling upon Anduiras's mastery of air, wind and sky. The scion gains great acrobatic ability and, with a little training, is able to make enormous leaps beyond the limits of normal men.
Minor: The scion gains a +5 competence bonus to all Jump checks and a +2 competence bonus to all Balance and Tumble checks. When the scion attempts to jump, the distance jumped is doubled and the scion's leaps are not limited by his height.
Major: The scion now gains a +10 competence bonus to all Jump checks and a +5 competence bonus to all Balance and Tumble checks. When the scion attempts to jump, the distance jumped is trebled, the scion's leaps are not limited by his height and he may take 10 on all Jump checks, even if rushed or endangered.
Great: The scion now gains a +20 competence bonus to all Jump checks and a +10 competence bonus to all Balance and Tumble checks. When the scion attempts to jump, the distance jumped is quintupled, the scion's leaps are not limited by his height and he may take 10 on all Jump checks, even if rushed or endangered. The scion does not even need be moving to attempt a jump and the distance leapt is not penalised for either a short run-up or a standing start.
Created by Last edited by , 10-23-2011 at 12:16 PM 0 Comments, 2,488 Views |
, 07-03-2009 at 09:40 PM
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