Sin Mages of the Anuirean Colonies

Wizardry specializations existed since the time of the Height of the Empire, certainly there is a group of true mages that took specialization much further than expected. During the Height of the Anuirean Empire, the Royal College of Magic experienced a golden age of magical philosophy. From specialist mages to fleshwarping to Shadowcasting and from Tattoo Magic to Primal Magic, hundreds of philosophies on manipulating mebhaighl from all over the Empire was discussed and debated.

A group of true Wizards in the Royal College of Magic in the City of Anuire decided to philosophize about taking specialization to an extreme. These philosophic mages held to an idea that extreme specialization was the way to go. Their leader, a Brecht true mage named Wolfgang, got into a heated shouting match with another wizard and spells were exchanged in an informal duel at the debating table. Wolfgang, being extremely specialized in the school of Evocation/Invocation at the time set his rival debater ablaze and nearly the whole Royal College of Magic.

For this action, the Anuirean Emperor at the time sent Wolfgang -- nicknamed "Wrath" -- and his followers ("Lust, Gluttony, Sloth, Envy, Greed, and Pride") into exile to one of the Anuirean Colonies in Aduria that was managed by the Archduke of Boeruine. Wolfgang and his followers, angry with the Anuirean Emperor, ousted the Mage regent of one of these Anuirean colonies and took over his domain. The group, now known as the Sin Mages, have flourished while the Anuirean Empire declined and then crumbled. Now, the Sin Mages of Aduria are hungry for source domains of their own in Anuire and in most of Cerilia.

Focusing their research on the discovery that each school of magic was opposed by two specific opposition schools, these mages developed methods of further enhancing their mastery over their chosen arcane specialties. Essentially, they defined these seven schools as much by what they couldn't do as by what they could. By excising “impurities” introduced by fixed oppositional schools, they traded arcane versatility for greater strength in their chosen fields. The seven schools of Sin magic are presented below.

Envy (Abjuration)

Sin mages who follow the path of Envy focus on suppressing magic other than their own.

Prohibited Schools: evocation, necromancy.

Gluttony (Necromancy)

Sin mages who follow the path of Gluttony seek to manipulate their bodies in their unending hunger for life.

Prohibited Schools: abjuration, enchantment.

Greed (Transmutation)

Sin mages who follow the path of Greed delight in transforming things into other things, as well as enhancing themselves.

Prohibited Schools: enchantment, illusion.

Lust (Enchantment)

Sin mages who follow the path of Lust gain great personal satisfaction at manipulating others' minds, emotions, and wills.

Prohibited Schools: necromancy, transmutation.

Pride (Illusion)

Sin mages who follow the path of Pride seek to perfect their own appearance and domain through trickery and illusions.

Prohibited Schools: conjuration, transmutation.

Sloth (Conjuration)

Sin mages who follow the path of Sloth enlist agents and minions to perform their tasks, or create what is needed as it is needed.

Prohibited Schools: evocation, illusion.

Wrath (Evocation)

Sin mages who follow the path of Wrath focus on complete mastery of the raw destructive power of magic, and delight in channeling those destructive forces in awesome displays.

Prohibited Schools: abjuration, conjuration.

[top]Sin Mages


Only wizards can truly follow the ancient philosophies governing Sin magic. The choice to specialize in Sin magic must be made when a character first becomes a wizard. Once the choice to do so is made, it cannot be changed.

Benefits: A Sin mage receives two additional spell slots of each spell level he can cast. These bonus spell slots must both be used to prepare the same spell from the wizard's school of specialization, allowing the wizard to cast that spell twice (as he has prepared the spell twice). The wizard cannot use these slots to prepare two different spells, even if they are of the school he is specialized in.

Restrictions: A Sin mage does not get to customize his choice for opposition schools—his opposition schools are determined for him when he chooses his specialization. These restrictions are more significant than those most wizards follow, and are known as prohibited schools. A Sin mage can never prepare a spell that is in one of his prohibited schools—he treats these spells as if they were not on the wizard spell list. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so.

[top]Adventure Ideas

The Sin Mages are presented as rivals to PC wizards who rule as regents of a Source domain (such as High Mage Aereles), as well as Regents of a Land Domain (like Rogr Aglondier). They are hungry to rule source domains of their own and are looking towards Cerilia to take source networks since the Anuirean Colonies in Aduria have failed and they face opposition from the Beastmen and other human empires in Aduria. Some fled to Arkadyria and others to Djapar. Still, a group wants to contest domains in Cerilia and they are looking for weak wizards from which they can take their sources and source network.

Tags for this Page

Similar Pages

  1. Anuirean Colonies
    By Sorontar in forum Main
    Comments: 0
    Last Post: 08-12-2009, 04:43 AM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.